Hello! Sal here.
I’m a VFX/CG Artist and Texturing Instructor with 6 years of experience, specialized in Characters, Surfacing and Grooming.
However, I enjoy working on all stages of the 3D asset creation process. I am really passionate and driven, constantly seeking opportunities to learn and challenge myself.
Skills
My core skills are in Grooming and Surfacing.
I specialize in Grooming for characters and creatures using both XGen and Houdini. For Surfacing, I mainly use Mari and Substance for texturing, and Maya Arnold for shading. Additionally, I have production experience with tools like Katana, Solaris, Renderman, and more.
Teaching
In addition to working in production and freelancing, I have been teaching Texturing at PIXL VISN for nearly two years. My focus is primarily on teaching the software Mari and guiding students on how to texture realistic hard-surface props.